AoeStats
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Arena

507710034Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 41m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1446
+9
🇹🇷 Malay · Türkiye
1426
+10
🇨🇳 Vietnamese · China
1402
+11
🇨🇳 Mongols · China
1375
+12
🇨🇳 Sicilians · China
1355
-13
1328
-12
🇨🇳 Italians · China
1305
-11
🇨🇳 Franks · China
1140
-6
Player eAPM Actions Feudal Castle Imperial Opening
44 1,827 9:18 13:24 37:21 ⛏ Fast Castle
43 1,762 10:44 14:52 33:24 ⛏ Fast Castle
39 1,592 10:35 15:13 — ⛏ Fast Castle
37 1,548 11:09 14:40 30:20 ⛏ Fast Castle
36 1,467 10:18 13:57 36:39 ⛏ Fast Castle
30 1,252 10:43 14:41 28:08 ⛏ Fast Castle
27 1,126 11:46 16:02 32:46 ⛏ Fast Castle
25 1,041 10:36 14:26 28:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,370 14,230 17,610 2,250 60,460 68,858
23,180 19,039 12,660 1,700 56,579 64,732
21,095 11,920 12,945 1,700 47,660 50,942
22,615 16,243 6,585 1,700 47,143 50,692
19,920 5,940 8,675 1,950 36,485 39,679
14,100 9,421 3,825 1,275 28,621 31,677
10,975 10,185 1,995 2,995 26,150 28,448
8,460 8,906 4,140 3,480 24,986 25,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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