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Arabia

507706150Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 25m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
1498
+10
🇹🇷 Shu · Türkiye
1450
+12
🇹🇷 Persians · Türkiye
1433
+13
🇹🇷 Ethiopians · Türkiye
1412
+14
🇨🇳 Vikings · China
1417
-15
🇨🇳 Maya · China
1356
-12
🇨🇳 Magyars · China
1340
-11
🇮🇳 Berbers · India
1338
-11
Player eAPM Actions Feudal Castle Imperial Opening
86 2,216 9:09 23:28 — ⚔ Scout Rush
58 1,495 10:04 14:09 — ⛏ Fast Castle
53 1,362 9:26 23:20 — ⚔ Archer Rush
47 1,215 10:23 23:56 — ⚔ Archer Rush
46 1,195 8:58 20:48 — ⚔ Scout Rush
42 1,097 9:21 25:50 — ⚔ Scout Rush
39 1,022 9:38 — — ⚔ Archer Rush
38 983 9:14 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,010 4,124 4,930 100 15,164 15,093
8,045 4,720 1,550 200 14,515 14,839
7,645 4,729 1,720 0 14,094 14,791
4,600 5,584 3,015 0 13,199 13,208
8,645 4,090 350 0 13,085 13,390
6,025 4,163 350 125 10,663 13,284
3,625 3,726 2,150 125 9,626 10,344
2,970 3,094 1,180 280 7,524 8,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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