AoeStats
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Arena

507699660Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 2m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1523
+13
🇨🇳 Mongols · China
1506
+14
🇨🇳 Khmer · China
1490
+15
🇷🇺 Persians · Russia
1485
+15
🇩🇪 Persians · Germany
1492
-15
🇪🇪 Romans · Estonia
1477
-15
🇹🇷 Khmer · Türkiye
1447
-14
🇹🇷 Malay · Türkiye
1425
-13
Player eAPM Actions Feudal Castle Imperial Opening
80 208 — — —
72 185 — — —
63 162 — — —
59 152 — — —
53 137 — — —
48 123 — — —
34 88 — — —
30 78 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 100 0 0 500 374
350 100 0 0 450 366
300 100 0 0 400 322
300 100 0 0 400 225
200 100 0 0 300 225
200 100 0 0 300 224
250 0 0 0 250 292
100 0 0 0 100 113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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