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Arena

507601081Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 64m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1384
+17
🇺🇸 Dravidians · United States
1383
+17
🇺🇸 Lithuanians · United States
1375
+17
🇹🇼 Japanese · Taiwan
1371
+18
🇹🇷 Britons · Türkiye
1466
-19
🇹🇷 Malay · Türkiye
1444
-19
🇹🇷 Khitans · Türkiye
1393
-17
🇦🇷 Spanish · Argentina
1324
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,174 11:29 14:47 32:47 ⛏ Fast Castle
45 2,923 10:40 15:00 33:12 ⚔ FC into Archers
33 2,122 11:05 15:43 29:24 ⛏ Fast Castle
29 1,855 10:13 14:33 29:00 ⛏ Fast Castle
24 1,578 11:17 14:49 30:06 ⛏ Fast Castle
21 1,331 11:26 15:21 38:58 ⛏ Fast Castle
19 1,213 10:07 14:41 31:32 ⛏ Fast Castle
18 1,191 10:30 16:08 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,725 46,620 27,340 11,350 125,035 155,028
61,380 28,644 23,650 4,220 117,894 128,066
42,785 52,850 17,580 2,345 115,560 118,648
52,920 30,460 20,290 2,250 105,920 117,458
44,460 32,657 24,615 1,620 103,352 113,444
30,630 38,015 24,800 6,900 100,345 118,917
23,825 14,246 6,370 2,100 46,541 50,564
22,620 14,585 6,450 2,445 46,100 46,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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