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Oasis

507588728Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 57m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1462
+13
🇦🇷 Turks · Argentina
1453
+14
🇺🇸 Goths · United States
1447
+14
🇷🇺 Malians · Russia
1438
+14
🇹🇷 Britons · Türkiye
1468
-16
🇹🇷 Khmer · Türkiye
1445
-16
🇹🇷 Huns · Türkiye
1389
-13
🇹🇷 Bengalis · Türkiye
1302
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 3,784 10:59 23:32 33:33 ⚔ Archer Rush
60 3,448 9:08 23:00 38:30 ⚔ Scout Rush
55 3,182 9:32 23:01 45:30 ⚔ Scout Rush
42 2,411 9:35 27:24 42:04 ⚔ Scout Rush
34 1,950 9:41 24:29 45:15 ⚔ Archer Rush
32 1,851 10:39 32:38 — ⚔ Scout Rush
31 1,766 8:52 28:03 — ⚔ Archer Rush
20 1,182 9:31 22:43 48:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,895 15,481 17,830 2,740 76,946 88,763
40,855 14,584 17,165 3,200 75,804 78,006
36,860 11,810 12,915 1,015 62,600 65,039
24,355 15,813 13,040 2,175 55,383 59,701
23,920 15,800 7,775 2,125 49,620 55,067
14,295 19,853 11,250 1,970 47,368 53,801
16,585 15,735 10,420 4,305 47,045 55,545
15,385 12,164 2,545 200 30,294 34,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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