AoeStats
← waLLefps.

Oasis

507570692Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 54m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1414
+17
🇭🇰 Persians · Hong Kong SAR China
1388
+18
🇩🇪 Ethiopians · Germany
1365
+19
🇭🇰 Khmer · Hong Kong SAR China
1334
+19
🇹🇷 Hindustanis · Türkiye
1498
-22
🇹🇷 Ethiopians · Türkiye
1472
-21
🇹🇷 Wu · Türkiye
1406
-17
🇹🇷 Persians · Türkiye
1308
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,337 9:55 20:53 35:06 ⚔ Scout Rush
60 3,267 9:38 23:06 40:34 ⚔ Archer Rush
52 2,871 9:42 26:53 44:45 ⚔ Scout Rush
44 2,388 9:16 25:18 51:19 ⚔ Archer Rush
41 2,253 9:47 21:59 33:46 ⚔ Archer Rush
34 1,844 9:28 24:27 42:38 ⚔ Scout Rush
33 1,836 9:48 18:36 35:06 ⛏ Fast Castle
11 594 9:39 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,490 14,230 20,780 1,500 67,000 78,468
31,720 14,015 17,930 2,350 66,015 68,445
20,195 24,515 16,985 3,255 64,950 75,869
26,985 16,127 17,570 2,090 62,772 67,277
13,460 20,712 19,200 1,725 55,097 57,477
21,125 23,779 7,000 1,600 53,504 55,450
14,000 14,813 8,515 740 38,068 40,127
2,485 2,494 635 250 5,864 6,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.