AoeStats
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Pilgrims

507333149Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 24m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1483
+16
🇩🇪 Persians · Germany
1445
+18
🇹🇷 Saracens · Türkiye
1489
-17
🇹🇷 Georgians · Türkiye
1482
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 1,571 10:27 16:27 — ⚔ Fish Boom into Fire Galleys FC into Archers
45 1,102 13:49 19:59 — ⛏ Fish Boom into Galleys FC
35 875 12:29 21:46 — ⚔ Fish Boom into Archers
32 794 9:51 17:17 — ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
3,800 9,460 2,085 750 16,095 16,120
5,000 6,869 2,580 205 14,654 14,666
5,125 6,755 2,360 200 14,440 14,574
3,700 4,610 1,165 325 9,800 10,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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