AoeStats
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Pilgrims

507327689Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 36m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1465
+18
🇩🇪 Sicilians · Germany
1426
+19
🇹🇷 Poles · Türkiye
1507
-18
🇹🇷 Turks · Türkiye
1501
-19
Player eAPM Actions Feudal Castle Imperial Opening
65 2,354 9:52 20:01 — ⛏ Fish Boom into Galleys into Fire Galleys FC
39 1,403 12:23 24:42 — ⛏ Fish Boom into Fire Galleys FC
37 1,353 10:25 17:32 — ⛏ Fish Boom FC
31 1,117 10:55 16:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,470 14,106 5,600 1,510 27,686 29,115
8,360 11,800 3,525 860 24,545 25,706
10,330 9,500 3,065 1,150 24,045 23,941
9,860 7,760 3,645 2,385 23,650 25,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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