AoeStats
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Nomad

507319191Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 37m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1493
+14
🇹🇷 Vikings · Türkiye
1486
+15
🇲🇽 Romans · Mexico
1498
-16
🇧🇷 Britons · Brazil
1418
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,361 12:26 16:06 35:20 ⛏ Fish Boom FC
37 1,383 15:57 21:23 — ⛏ Fish Boom FC
36 1,339 13:59 17:19 35:14 ⛏ Fish Boom FC
29 1,074 13:37 21:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,870 12,856 5,610 2,700 36,036 37,015
14,775 14,052 4,550 2,475 35,852 36,851
13,440 12,554 2,930 3,020 31,944 34,073
10,400 8,560 1,050 2,790 22,800 22,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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