AoeStats
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Pilgrims

507150195Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 45m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Armenians · Russia
1775
+5
🇧🇾 Burgundians · Belarus
1769
+5
🇹🇷 Inca · Türkiye
1498
-5
🇹🇷 Magyars · Türkiye
1491
-5
Player eAPM Actions Feudal Castle Imperial Opening
47 2,115 10:44 16:18 — ⛏ Fish Boom into Galleys FC
43 1,959 10:01 19:54 41:17 ⛏ Fish Boom into Fire Galleys FC
39 1,758 11:05 16:46 42:35 ⛏ Fish Boom FC
31 1,385 11:35 15:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,170 26,125 10,935 3,450 59,680 61,621
18,955 19,849 7,595 3,080 49,479 51,092
14,865 16,957 11,425 1,700 44,947 45,876
7,040 9,461 1,665 1,265 19,431 19,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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