AoeStats
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Arena

507144863Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 41m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
1485
+13
🇹🇷 Hindustanis · Türkiye
1485
+13
🇹🇷 Dravidians · Türkiye
1478
+13
🇨🇴 Cumans · Colombia
1395
+17
🇷🇺 Persians · Russia
1462
-16
🇺🇸 Italians · United States
1416
-14
🇬🇧 Britons · United Kingdom
1408
-14
🇨🇭 Shu · Switzerland
1372
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,630 11:25 15:31 36:52 ⛏ Fast Castle
32 1,322 10:03 14:29 35:31 ⛏ Fast Castle
32 1,319 10:38 15:26 36:41 ⛏ Fast Castle
28 1,149 10:33 14:07 28:14 ⛏ Fast Castle
28 1,133 10:23 17:01 28:52 ⛏ Fast Castle
26 1,076 9:27 15:02 33:11 ⛏ Fast Castle
26 1,062 8:41 20:36 31:07 ⛏ Fast Castle
24 971 10:13 14:25 27:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,805 14,540 14,615 2,900 54,860 62,197
22,660 12,215 13,020 1,150 49,045 57,495
19,715 12,505 6,215 1,700 40,135 44,690
19,290 12,105 5,300 1,530 38,225 40,160
18,020 9,145 7,770 650 35,585 36,476
15,880 8,180 7,450 1,040 32,550 36,300
12,390 11,735 4,150 3,925 32,200 35,833
9,510 10,400 2,340 1,100 23,350 24,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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