AoeStats
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Arena

507114440Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 45m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1460
+12
🇹🇷 Romans · Türkiye
1460
+12
🇹🇷 Goths · Türkiye
1453
+12
🇹🇷 Khmer · Türkiye
1425
+13
🇨🇭 Bohemians · Switzerland
1428
-15
🇨🇭 Portuguese · Switzerland
1376
-13
🇲🇽 Mongols · Mexico
1344
-11
🇲🇽 Lithuanians · Mexico
1314
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 2,368 11:01 15:24 31:30 ⛏ Fast Castle
44 1,989 10:45 14:46 27:46 ⛏ Fast Castle
41 1,851 11:19 15:18 31:50 ⚔ FC into Scouts
39 1,754 10:51 13:42 29:31 ⛏ Fast Castle
29 1,329 11:01 16:04 34:11 ⛏ Fast Castle
28 1,244 11:13 14:57 34:19 ⛏ Fast Castle
27 1,207 11:12 14:51 26:08 ⛏ Fast Castle
24 1,085 11:54 15:46 28:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,215 30,670 17,235 950 71,070 81,318
32,230 25,073 8,665 1,700 67,668 71,505
25,545 20,910 17,125 2,300 65,880 68,767
26,045 14,560 20,185 1,650 62,440 66,979
25,975 16,785 12,570 3,480 58,810 68,100
31,565 12,755 3,585 1,605 49,510 63,745
16,005 14,135 5,105 4,075 39,320 43,851
14,250 12,913 6,275 1,640 35,078 38,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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