AoeStats
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Lombardia

507089280Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 37m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Dravidians · Switzerland
1541
+13
🇨🇭 Jurchens · Switzerland
1476
+15
🇹🇷 Wu · Türkiye
1474
-14
🇹🇷 Armenians · Türkiye
1467
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,636 12:56 16:39 34:27 ⛏ Fast Castle
44 1,641 9:22 19:25 35:47 ⚔ Scout Rush
35 1,290 10:55 15:34 34:43 ⛏ Fast Castle
29 1,090 12:03 18:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,760 11,409 9,455 865 39,489 44,975
16,270 9,492 4,890 975 31,627 33,304
12,870 10,461 3,400 365 27,096 28,152
8,275 8,124 5,500 1,400 23,299 25,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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