AoeStats
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Pilgrims

507078972Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 67m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1453
+21
🇹🇷 Burmese · Türkiye
1446
+21
🇨🇦 Japanese · Canada
1656
-24
🇹🇷 Byzantines · Türkiye
1475
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 2,714 12:39 24:23 37:26 ⛏ Fish Boom FC
31 2,073 9:37 14:20 41:33 ⛏ Fish Boom FC
30 2,052 11:55 18:11 65:57 ⛏ Fish Boom FC
25 1,688 10:15 20:35 48:44 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
32,760 29,911 15,930 2,500 81,101 80,784
25,060 36,798 17,085 1,915 80,858 94,119
29,770 21,876 10,280 1,195 63,121 64,628
15,190 17,998 10,910 3,750 47,848 48,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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