AoeStats
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Nomad

507071078Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 51m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1438
+15
🇹🇷 Sicilians · Türkiye
1430
+16
🇩🇪 Bohemians · Germany
1438
-16
🇫🇷 Malay · France
1407
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,527 13:34 21:18 35:25 ⚔ Fish Boom into Archers
44 2,276 15:21 19:29 35:04 ⛏ Fish Boom FC
33 1,691 14:37 20:17 37:03 ⛏ Fish Boom into Fire Galleys FC
30 1,568 14:36 28:42 41:00 ⚔ Fish Boom into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,110 26,258 10,240 4,010 72,618 76,811
27,170 19,607 13,785 3,825 64,387 68,313
21,520 14,546 12,180 2,550 50,796 53,413
17,515 18,956 8,470 4,190 49,131 49,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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