AoeStats
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Pilgrims

507065408Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 32m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Armenians · Netherlands
1530
+12
1495
+13
🇺🇸 Burgundians · United States
1452
+15
🇩🇰 Aztecs · Denmark
1435
+16
🇹🇷 Khmer · Türkiye
1453
-15
🇹🇷 Tupi · Türkiye
1444
-14
🇹🇷 Franks · Türkiye
1436
-14
🇵🇪 Berbers · Peru
1419
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,197 9:07 13:41 23:19 ⛏ Fish Boom FC
36 1,169 12:11 16:53 — ⛏ Fish Boom FC
35 1,125 11:56 21:29 — ⛏ Fish Boom into Fire Galleys FC
34 1,103 10:08 14:18 — ⛏ Fish Boom into Fire Galleys FC
30 973 10:12 18:30 — ⛏ Fish Boom into Galleys FC
29 955 12:14 16:15 — ⛏ Fish Boom FC
29 949 11:27 23:16 — ⛏ Fish Boom into Galleys FC
27 874 16:10 20:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,860 10,575 6,635 2,510 33,580 36,016
7,590 13,129 5,590 3,100 29,409 29,835
13,105 12,794 1,105 1,270 28,274 30,767
10,710 8,440 6,885 300 26,335 27,163
6,280 10,120 2,700 1,990 21,090 21,348
5,825 9,470 1,190 200 16,685 21,063
7,610 6,765 1,095 950 16,420 20,728
4,370 7,350 1,830 200 13,750 14,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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