AoeStats
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Arena

506890925Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 49m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Bohemians · Vietnam
1494
+17
🇹🇷 Turks · Türkiye
1434
+19
🇹🇷 Hindustanis · Türkiye
1428
+19
🇹🇷 Poles · Türkiye
1414
+20
🇺🇸 Slavs · United States
1543
-21
🇨🇭 Burmese · Switzerland
1507
-19
🇦🇹 Britons · Austria
1493
-18
🇦🇷 Burgundians · Argentina
1458
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,682 9:53 14:07 36:07 ⛏ Fast Castle
48 2,333 13:00 16:40 36:39 ⛏ Fast Castle
47 2,314 12:36 16:32 20:39 ◆ FC into Fast Imp
44 2,156 10:15 14:41 29:50 ⛏ Fast Castle
38 1,850 10:27 14:03 29:16 ⛏ Fast Castle
31 1,532 11:15 14:56 33:40 ⛏ Fast Castle
30 1,477 10:36 15:08 34:06 ⛏ Fast Castle
28 1,356 10:51 14:25 26:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,415 22,365 22,255 3,550 91,585 93,018
34,215 25,608 15,310 4,300 79,433 92,142
31,745 18,220 25,200 1,500 76,665 85,198
32,805 19,225 20,915 3,450 76,395 84,172
28,160 24,905 14,250 1,695 69,010 71,013
32,685 14,190 8,330 2,800 58,005 62,780
20,800 16,590 8,405 2,165 47,960 50,883
5,770 6,796 11,050 830 24,446 26,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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