AoeStats
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Arena

506885804Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 29m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
1422
+12
🇹🇷 Saracens · Türkiye
1416
+12
🇹🇷 Koreans · Türkiye
1401
+13
🇲🇦 Chinese · Morocco
1354
+14
🇭🇰 Goths · Hong Kong SAR China
1362
-14
🇹🇼 Lithuanians · Taiwan
1336
-13
🇨🇳 Vikings · China
1313
-12
🇨🇴 Magyars · Colombia
1298
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 1,458 10:34 14:16 27:26 ⛏ Fast Castle
39 1,148 11:53 16:23 29:09 ⛏ Fast Castle
39 1,140 10:22 14:11 27:29 ⛏ Fast Castle
30 879 10:52 15:50 — ⛏ Fast Castle
27 786 11:30 15:28 — ⛏ Fast Castle
24 700 10:28 14:51 — ⛏ Fast Castle
21 619 11:00 14:47 27:02 ⛏ Fast Castle
21 609 11:44 15:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,225 10,975 3,180 300 27,680 27,940
11,955 8,100 1,310 950 22,315 26,308
10,620 8,615 2,135 900 22,270 23,556
12,875 7,060 1,375 850 22,160 25,354
10,670 6,870 2,245 2,150 21,935 24,124
6,425 10,345 3,655 1,400 21,825 21,989
8,550 8,610 2,030 310 19,500 24,539
8,980 6,615 1,220 300 17,115 20,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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