AoeStats
← waLLefps.

African Clearing

506837421Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 27m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
1413
+13
🇹🇷 Aztecs · Türkiye
1389
+14
🇭🇰 Chinese · Hong Kong SAR China
1354
-14
🇭🇰 Burgundians · Hong Kong SAR China
1346
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,279 14:25 — — ⚔ Archer Rush
32 878 15:00 20:15 — ⚔ FC into Scouts
23 626 13:29 20:19 — ⛏ Fast Castle
21 580 12:04 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,480 6,000 1,910 850 15,240 15,246
4,875 4,240 700 850 10,665 10,744
4,200 3,598 820 350 8,968 9,228
3,325 2,570 100 980 6,975 8,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.