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Arena

506728994Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 60m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1479
+13
🇨🇳 Cumans · China
1461
+14
🇪🇸 Poles · Spain
1423
+15
🇨🇳 Hindustanis · China
1414
+15
🇹🇷 Dravidians · Türkiye
1440
-17
🇹🇷 Spanish · Türkiye
1412
-14
🇹🇷 Cumans · Türkiye
1386
-13
🇹🇷 Slavs · Türkiye
1385
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,261 9:16 20:33 31:48 ⛏ Fast Castle
51 3,121 10:21 15:57 37:26 ⛏ Fast Castle
50 3,068 10:42 15:43 31:30 ⛏ Fast Castle
47 2,896 12:51 16:39 27:46 ⛏ Fast Castle
42 2,579 10:35 14:50 26:34 ⛏ Fast Castle
36 2,193 10:51 14:56 29:48 ⛏ Fast Castle
33 2,009 8:52 20:56 31:51 ⛏ Fast Castle
29 1,797 10:12 14:27 26:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,570 21,285 33,105 3,565 116,525 125,479
63,010 22,100 27,530 2,900 115,540 117,048
48,360 31,030 29,310 3,070 111,770 119,931
26,505 45,760 19,780 2,855 94,900 109,237
40,380 25,770 19,900 7,650 93,700 118,423
63,015 13,945 10,015 2,150 89,125 94,513
21,225 27,500 12,045 2,000 62,770 64,478
24,040 14,190 10,475 4,260 52,965 58,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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