AoeStats
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Black Forest

506727407Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 10m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1422
+18
🇹🇷 Bohemians · Türkiye
1393
+19
🇹🇷 Bulgarians · Türkiye
1366
+20
🇹🇷 Turks · Türkiye
1364
+21
🇧🇷 Tatars · Brazil
1467
-20
🇧🇷 Dravidians · Brazil
1465
-20
🇪🇸 Britons · Spain
1460
-19
🇨🇳 Persians · China
1450
-19
Player eAPM Actions Feudal Castle Imperial Opening
69 693 — — —
45 454 — — —
37 369 — — —
29 297 — — — ⛏ Fish Boom
26 264 — — — ⚔ Drush
24 245 — — —
24 246 — — — ⛏ Fish Boom
14 138 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 850 50 0 2,950 3,091
1,600 950 50 0 2,600 3,138
1,850 550 90 0 2,490 2,704
1,550 467 50 0 2,067 2,563
1,550 345 50 0 1,945 2,424
1,150 731 50 0 1,931 2,635
1,450 350 50 0 1,850 2,422
650 275 0 0 925 1,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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