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Arena

506722793Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 37m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
1410
+12
🇹🇷 Bohemians · Türkiye
1380
+13
🇹🇷 Wu · Türkiye
1352
+14
🇹🇷 Khmer · Türkiye
1350
+14
🇦🇷 Teutons · Argentina
1344
-15
🇲🇽 Malians · Mexico
1312
-13
🇩🇪 Bulgarians · Germany
1298
-13
🇲🇽 Hindustanis · Mexico
1282
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,005 11:21 14:34 30:35 ⛏ Fast Castle
37 1,390 10:37 14:55 — ⛏ Fast Castle
37 1,391 12:48 17:03 28:15 ⛏ Fast Castle
30 1,149 9:54 14:00 28:18 ⛏ Fast Castle
28 1,065 10:18 15:22 31:14 ⛏ Fast Castle
22 842 10:15 14:25 28:04 ⛏ Fast Castle
20 751 9:43 17:57 32:34 ⛏ Fast Castle
20 772 11:15 15:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,175 15,025 11,090 1,600 49,890 51,715
15,145 20,740 10,620 850 47,355 56,349
15,045 12,735 11,240 1,400 40,420 42,116
16,720 11,611 5,555 1,500 35,386 38,775
14,230 13,797 4,115 1,285 33,427 40,127
13,685 8,500 6,390 860 29,435 34,353
11,525 10,735 4,935 1,020 28,215 35,177
3,810 2,430 575 0 6,815 7,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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