AoeStats
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Black Forest

506717826Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 36m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Mongols · Ecuador
1491
+12
🇧🇷 Burgundians · Brazil
1451
+13
🇭🇰 Bohemians · Hong Kong SAR China
1374
+16
🇪🇸 Malay · Spain
1357
+18
🇹🇷 Persians · Türkiye
1426
-16
🇹🇷 Bohemians · Türkiye
1395
-15
🇹🇷 Khitans · Türkiye
1366
-14
🇹🇷 Celts · Türkiye
1364
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,171 8:50 22:13 30:57 ⚔ Archer Rush
52 1,884 8:51 19:08 34:17 ⚔ Scout Rush
48 1,735 11:48 15:46 — ⛏ Fast Castle
47 1,699 11:02 19:55 24:48 ⛏ Fish Boom FC into Fast Imp
35 1,275 12:49 21:33 34:57 ⚔ Skirmisher Rush
34 1,231 12:47 16:40 30:15 ⛏ Fish Boom FC
29 1,047 10:41 16:49 — ⛏ Fish Boom FC
29 1,060 12:30 16:34 28:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,870 14,368 9,695 545 42,478 49,579
9,920 9,765 5,045 3,360 28,090 30,916
8,960 9,898 5,890 100 24,848 26,059
10,415 7,270 4,605 100 22,390 22,665
8,050 7,900 4,565 970 21,485 24,549
9,975 7,751 2,365 1,045 21,136 24,550
7,250 8,850 920 2,235 19,255 27,104
6,945 6,618 4,250 660 18,473 19,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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