AoeStats
← Mantis

Lombardia

508936763Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 65m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1173
+16
🇦🇷 Shu · Argentina
1164
+16
🇦🇷 Portuguese · Argentina
1156
+16
🇦🇷 Italians · Argentina
1150
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🇦🇹 Vietnamese · Austria
1271
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🇦🇹 Tupi · Austria
1162
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🇦🇹 Hindustanis · Austria
1117
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🇦🇹 Sicilians · Austria
1102
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Player eAPM Actions Feudal Castle Imperial Opening
39 2,506 11:15 17:28 36:57 ⛏ Fast Castle
36 2,332 11:25 16:16 34:46 ⛏ Fast Castle
35 2,256 10:56 19:13 36:52 ⛏ Fast Castle
28 1,809 10:17 16:06 32:49 ⛏ Fast Castle
28 1,794 14:20 18:33 37:24 ⚔ FC into Champis
26 1,690 12:02 21:01 40:34 ⛏ Fast Castle
18 1,138 10:29 17:38 33:24 ⛏ Fast Castle
17 1,086 10:55 16:18 35:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,550 50,350 37,855 4,430 107,185 128,601
30,355 29,917 20,435 4,630 85,337 103,997
22,230 33,497 22,630 2,135 80,492 100,692
22,375 36,324 19,170 1,475 79,344 85,122
38,085 22,029 15,390 2,400 77,904 97,863
29,595 14,210 23,560 4,690 72,055 93,516
21,620 28,440 13,660 2,285 66,005 78,927
29,770 16,050 15,940 2,315 64,075 70,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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