AoeStats
← The Crusader

Nomad

506420750Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1740
+14
🇭🇰 Dravidians · Hong Kong SAR China
1641
+18
🇺🇸 Persians · United States
1519
+23
🇺🇸 Italians · United States
1519
+23
🇧🇪 Malians · Belgium
1741
-22
🇭🇰 Bengalis · Hong Kong SAR China
1726
-21
🇹🇷 Sicilians · Türkiye
1721
-21
🇯🇵 Vietnamese · Japan
1550
-14
Player eAPM Actions Feudal Castle Imperial Opening
84 3,739 12:55 22:31 — ⛏ Fish Boom into Galleys into Fire Galleys FC
64 2,863 12:16 30:06 — ⚔ Fish Boom into M@A
54 2,389 13:31 17:06 36:15 ⛏ Fish Boom FC
48 2,135 13:13 18:01 — ⛏ Fish Boom FC
46 2,036 13:08 17:09 42:09 ⛏ Fish Boom FC
43 1,910 13:11 17:39 36:00 ⛏ Fish Boom FC into Fire Galleys
42 1,877 14:37 18:12 36:50 ⛏ Fish Boom FC
42 1,870 14:26 18:07 32:26 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
23,020 20,086 14,195 3,430 60,731 66,152
24,520 25,248 8,705 2,075 60,548 63,330
19,980 14,423 10,415 3,285 48,103 49,367
17,035 18,513 7,945 3,755 47,248 49,264
11,350 15,519 4,395 2,220 33,484 35,399
13,760 9,370 3,435 1,275 27,840 28,165
10,050 10,854 2,375 2,805 26,084 28,399
10,450 10,820 2,445 1,150 24,865 28,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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