AoeStats
← The Crusader

African Clearing

505135127Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 18m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1581
+17
🇺🇸 Teutons · United States
1459
+22
🇺🇸 Dravidians · United States
1459
+22
🇺🇸 Malians · United States
1457
+22
🇨🇱 Aztecs · Chile
1637
-23
🇦🇷 Franks · Argentina
1606
-21
🇵🇪 Tupi · Peru
1566
-20
🇧🇷 Khitans · Brazil
1553
-19
Player eAPM Actions Feudal Castle Imperial Opening
59 1,065 11:46 — —
53 962 12:28 — — ⚔ M@A into Archers
48 858 12:02 16:14 — ⛏ Fast Castle
47 853 12:34 16:56 — ⛏ Fast Castle
32 579 13:09 — — ⚔ Scout Rush
30 548 12:58 17:18 — ⚔ FC into Scouts
24 432 — — —
22 393 13:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,150 1,270 250 650 5,320 5,528
3,175 1,683 250 200 5,308 5,810
3,315 1,562 250 100 5,227 5,711
3,050 1,540 595 0 5,185 5,635
3,260 1,425 250 100 5,035 4,950
2,975 1,385 210 125 4,695 4,488
2,250 800 50 100 3,200 2,646
1,500 1,090 50 300 2,940 2,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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