AoeStats
← The Crusader

Socotra

504625160Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 43m 8s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
1586
+10
1537
+12
🇲🇽 Poles · Mexico
1490
+14
🇵🇪 Malians · Peru
1206
+25
🇺🇸 Wu · United States
1463
-16
🇺🇸 Turks · United States
1463
-16
🇦🇷 Chinese · Argentina
1442
-15
🇺🇸 Inca · United States
1409
-14
Player eAPM Actions Feudal Castle Imperial Opening
115 4,980 10:03 24:01 — ⚔ Archer Rush
77 3,327 9:10 22:13 — ⚔ Scout Rush
51 2,221 11:08 28:16 — ⚔ Drush into Archers
46 1,966 9:42 21:18 35:17 ⚔ Scout Rush
46 1,991 10:08 27:29 40:38 ⚔ Archer Rush
42 1,816 9:10 21:24 34:30 ⚔ M@A into Archers
40 1,736 8:54 24:36 37:45 ⚔ Scout Rush
26 1,121 11:43 29:33 39:18 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
19,965 10,376 7,475 2,150 39,966 44,507
16,275 11,476 8,945 1,720 38,416 43,593
13,850 10,155 8,335 1,005 33,345 33,855
16,265 8,398 6,555 200 31,418 32,463
14,530 8,104 7,015 1,500 31,149 33,753
5,660 8,022 6,375 250 20,307 20,716
5,700 7,828 4,065 1,725 19,318 19,801
7,015 5,122 2,760 2,195 17,092 17,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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