AoeStats
← The Crusader

African Clearing

504617297Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 67m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Aztecs · Türkiye
1532
+14
🇨🇱 Gurjaras · Chile
1520
+14
🇺🇸 Bohemians · United States
1350
+21
🇨🇴 Vikings · Colombia
1346
+22
🇸🇻 Portuguese · El Salvador
1505
-19
🇺🇸 Khmer · United States
1481
-18
🇺🇸 Britons · United States
1481
-18
🇨🇴 Celts · Colombia
1434
-16
Player eAPM Actions Feudal Castle Imperial Opening
95 6,379 13:07 17:10 38:55 ⛏ Fast Castle
70 4,732 13:07 24:07 41:15 ⚔ Scout Rush
57 3,848 14:43 18:44 43:40 ⛏ Fast Castle
52 3,524 14:11 28:00 45:05 ⚔ M@A into Archers
45 3,067 13:09 17:24 32:25 ⛏ Fast Castle
43 2,929 11:53 21:44 37:42 ⚔ M@A into Archers
39 2,599 13:34 18:09 37:28 ⛏ Fast Castle
30 2,044 12:27 26:04 57:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,700 45,698 19,275 3,685 105,358 112,025
46,845 24,718 28,155 3,960 103,678 123,008
39,650 31,942 25,210 5,330 102,132 106,305
34,755 41,084 7,355 4,450 87,644 91,690
44,915 14,725 23,930 1,800 85,370 86,909
16,060 26,385 21,315 6,925 70,685 78,613
20,750 25,683 9,260 3,250 58,943 60,763
22,565 20,030 11,930 2,000 56,525 64,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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