AoeStats
← The Crusader

Nomad

504363702Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 52m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1468
+14
🇺🇸 Spanish · United States
1468
+14
🇩🇰 Dravidians · Denmark
1435
+16
🇮🇳 Koreans · India
1377
+19
🇻🇪 Ethiopians · Venezuela
1463
-17
🇺🇾 Celts · Uruguay
1435
-16
🇧🇷 Spanish · Brazil
1433
-16
🇦🇷 Mongols · Argentina
1397
-14
Player eAPM Actions Feudal Castle Imperial Opening
82 4,309 14:05 18:14 39:26 ⛏ Fish Boom FC
63 3,284 12:30 17:20 38:32 ⛏ Fish Boom FC
50 2,621 13:58 18:54 27:34 ⛏ Fish Boom FC
46 2,400 13:59 20:32 40:50 ⛏ Fish Boom into Fire Galleys FC
43 2,245 14:23 22:29 34:07 ⛏ Fish Boom into Fire Galleys FC
39 2,039 14:29 18:04 39:20 ⛏ Fish Boom FC
31 1,605 13:53 21:10 35:15 ⛏ Fish Boom FC
30 1,561 13:29 26:06 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,475 34,681 20,150 3,890 80,196 84,294
34,385 17,312 22,385 1,800 75,882 78,439
14,820 39,083 14,225 3,845 71,973 84,395
21,290 26,324 16,575 2,450 66,639 68,039
27,405 24,993 7,750 2,540 62,688 67,522
22,795 21,380 11,510 3,100 58,785 60,200
24,105 13,866 12,905 2,935 53,811 56,183
5,050 6,776 2,210 2,900 16,936 17,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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