AoeStats
← The Crusader

African Clearing

504127776Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 56m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1462
+18
🇦🇷 Khmer · Argentina
1443
+19
🇺🇸 Persians · United States
1428
+19
🇺🇸 Chinese · United States
1427
+20
🇨🇱 Celts · Chile
1620
-24
🇦🇷 Tatars · Argentina
1511
-19
🇺🇸 Malians · United States
1502
-19
🇨🇱 Bengalis · Chile
1389
-14
Player eAPM Actions Feudal Castle Imperial Opening
89 5,025 13:15 17:58 49:49 ⛏ Fast Castle
73 4,159 11:06 24:53 — ⚔ Scout Rush
61 3,453 11:10 23:23 39:40 ⚔ Scout Rush
53 3,002 14:25 18:45 — ⛏ Fish Boom FC
50 2,832 11:55 15:32 36:19 ⛏ Fast Castle
50 2,809 13:34 19:07 38:33 ⛏ Fish Boom FC
43 2,439 13:22 31:40 — ⚔ M@A into Archers
34 1,930 12:00 20:26 36:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,255 30,198 14,385 5,680 91,518 96,913
33,590 20,733 21,555 3,245 79,123 83,521
26,090 26,357 9,230 3,225 64,902 75,554
14,940 22,415 14,660 1,720 53,735 59,136
26,000 11,101 12,685 3,755 53,541 69,767
22,555 10,596 9,985 800 43,936 43,816
16,035 18,351 3,190 720 38,296 40,952
11,600 14,908 4,525 2,750 33,783 35,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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