AoeStats
← Mycorrhizal

MegaRandom

510626968Analyzed
3v3 RM · 2h ago on Oct 1, 2026· 33m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
1465
+14
🇨🇦 Maya · Canada
1435
+15
🇩🇪 Koreans · Germany
1373
+19
🇺🇸 Romans · United States
1464
-17
🇺🇸 Mongols · United States
1439
-17
🇺🇸 Persians · United States
1366
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,670 10:19 23:08 — ⛏ Fish Boom into Fire Galleys
46 1,513 9:25 21:52 — ⚔ Archer Rush
35 1,139 8:51 20:55 28:40 ⛏ Fish Boom FC
32 1,069 8:26 17:58 — ⛏ Fast Castle
31 1,030 11:00 15:10 — ⛏ Fast Castle
21 701 9:12 17:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,200 15,192 5,085 1,100 30,577 32,574
7,475 12,369 3,495 1,665 25,004 26,520
7,050 8,273 4,780 2,050 22,153 23,378
10,640 6,974 3,450 1,030 22,094 22,715
9,930 8,772 1,725 1,200 21,627 22,470
7,105 5,233 2,870 850 16,058 15,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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