AoeStats
← Mycorrhizal

MegaRandom

510626296Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 2m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Chinese · Poland
1659
+7
🇫🇷 Britons · France
1566
+11
🇬🇧 Goths · United Kingdom
1516
+12
🇳🇱 Byzantines · Netherlands
1396
+17
🇺🇸 Malians · United States
1466
-13
🇨🇦 Franks · Canada
1447
-12
🇵🇰 Khmer · Pakistan
1431
-11
🇦🇷 Vietnamese · Argentina
1418
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 118 — — —
48 102 — — —
48 102 — — —
45 96 — — —
36 76 — — —
34 71 — — —
32 67 — — —
5 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 0 50 0 450 403
400 50 0 0 450 406
350 0 50 0 400 259
250 100 50 0 400 250
250 50 50 0 350 305
350 0 0 0 350 397
300 50 0 0 350 199
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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