AoeStats
← Mycorrhizal

Nomad

510588115Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 40m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Koreans · Netherlands
1542
+13
🇹🇷 Britons · Türkiye
1525
+14
🇩🇪 Ethiopians · Germany
1473
+16
🇹🇼 Muisca · Taiwan
1437
+17
🇮🇹 Aztecs · Italy
1498
-16
🇨🇦 Italians · Canada
1487
-16
🇳🇴 Sicilians · Norway
1460
-14
🇮🇳 Teutons · India
1438
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,803 13:39 17:13 — ⛏ Fish Boom FC into Galleys
40 1,623 13:50 17:44 33:19 ⛏ Fish Boom FC into Galleys
39 1,583 11:40 18:35 33:04 ⛏ Fish Boom FC into Fire Galleys
32 1,323 14:26 18:53 39:17 ⛏ Fish Boom FC into Galleys
31 1,257 12:36 19:15 32:49 ⛏ Fish Boom FC
29 1,167 15:02 19:34 33:36 ⛏ Fish Boom FC
25 1,037 13:14 17:13 34:40 ⛏ Fish Boom FC
24 963 14:58 31:00 — ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,400 16,420 8,885 5,760 48,465 55,105
14,375 17,486 9,460 925 42,246 48,710
16,110 10,611 11,810 1,045 39,576 43,057
14,485 13,318 6,505 3,140 37,448 40,449
12,935 13,780 6,940 1,670 35,325 40,646
14,725 9,010 7,395 1,725 32,855 35,872
10,695 13,667 3,105 3,805 31,272 31,174
8,025 9,605 400 1,070 19,100 21,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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