AoeStats
← Mycorrhizal

MegaRandom

510181064Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 3m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1590
+14
🇨🇦 Tatars · Canada
1433
+20
🇨🇦 Spanish · Canada
1431
+21
🇺🇾 Saracens · Uruguay
1561
-19
🇦🇷 Persians · Argentina
1559
-19
🇦🇷 Britons · Argentina
1494
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 194 — — —
48 148 — — —
34 105 — — —
20 63 — — —
3 9 — — —
3 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 175 0 0 875 622
450 50 0 0 500 603
250 125 0 0 375 213
0 0 0 0 0 250
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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