AoeStats
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Arena

510158169Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 41m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
1412
+12
🇧🇷 Cumans · Brazil
1316
+15
🇺🇸 Poles · United States
1295
+17
🇮🇳 Khmer · India
1325
-15
🇮🇳 Japanese · India
1310
-15
🇮🇳 Armenians · India
1287
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,584 10:19 14:55 31:06 ⛏ Fast Castle
38 1,572 10:33 14:40 31:06 ⛏ Fast Castle
38 1,552 10:34 14:24 26:19 ⛏ Fast Castle
36 1,484 12:19 15:42 37:52 ⛏ Fast Castle
30 1,235 8:52 20:38 30:59 ⚔ FC into Scouts
29 1,172 11:34 18:08 27:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,630 17,100 8,285 2,350 50,365 52,048
22,195 13,294 10,480 985 46,954 49,107
20,635 11,880 9,485 1,600 43,600 51,132
20,290 16,055 4,815 950 42,110 50,417
18,840 13,608 5,685 1,525 39,658 40,523
10,610 8,030 4,375 2,265 25,280 29,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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