AoeStats
← Mycorrhizal

Black Forest

510141215Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 54m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1458
+14
🇫🇷 Khmer · France
1382
+17
🇬🇧 Maya · United Kingdom
1296
+20
🇬🇧 Japanese · United Kingdom
1261
+22
🇨🇦 Berbers · Canada
1446
-20
🇨🇳 Byzantines · China
1423
-19
🇨🇱 Mongols · Chile
1412
-19
🇲🇽 Malay · Mexico
1324
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,640 10:45 15:08 32:19 ⛏ Fish Boom FC
48 2,606 9:35 23:53 38:34 ⚔ M@A into Towers into Fish Boom FC
47 2,540 12:21 19:38 27:14 ⛏ Fish Boom FC
40 2,160 8:58 20:00 39:52 ⚔ Archers into Fish Boom
37 1,991 9:29 13:32 27:11 ⛏ Fast Castle
37 1,981 11:10 24:38 44:16 ⚔ Archer Rush
34 1,824 12:35 21:37 33:52 ⛏ Fish Boom FC
28 1,508 11:41 16:22 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,535 20,200 25,515 650 92,900 94,557
21,380 31,914 19,720 3,550 76,564 90,526
14,710 28,625 19,445 4,190 66,970 89,528
14,550 27,903 17,360 4,815 64,628 73,190
26,760 29,988 3,340 2,750 62,838 70,675
19,515 13,915 18,895 2,800 55,125 66,694
18,975 23,887 5,330 5,645 53,837 60,711
13,335 12,535 3,640 1,375 30,885 31,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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