AoeStats
← Mycorrhizal

MegaRandom

510137663Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 22m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1649
+11
🇹🇷 Vikings · Türkiye
1585
+13
🇹🇷 Wu · Türkiye
1584
+13
🇩🇪 Franks · Germany
1554
+15
🇧🇪 Lithuanians · Belgium
1650
-17
🇺🇸 Teutons · United States
1516
-13
🇦🇷 Aztecs · Argentina
1495
-12
🇨🇦 Gurjaras · Canada
1456
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 1,358 8:01 — — ⚔ Archer Rush
53 1,186 7:46 21:23 — ⚔ Scout Rush
45 1,000 8:45 — — ⚔ Archer Rush
40 884 8:04 22:08 — ⚔ Scout Rush
36 795 8:13 20:38 — ⚔ Archer Rush
36 811 9:39 — — ⚔ Scout Rush
33 743 9:41 13:22 — ⚔ FC into Scouts
22 485 9:10 22:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,385 3,614 2,400 0 10,399 11,045
6,250 3,509 620 0 10,379 10,949
4,185 4,101 2,050 0 10,336 10,618
6,200 3,309 755 0 10,264 11,380
3,190 3,931 1,625 0 8,746 10,490
4,635 2,213 1,875 0 8,723 8,683
5,320 2,290 250 130 7,990 8,722
4,005 3,225 100 30 7,360 8,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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