AoeStats
← Mycorrhizal

Arena

510130521Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 54m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Goths · Netherlands
1561
+12
🇳🇱 Saracens · Netherlands
1494
+14
🇹🇷 Franks · Türkiye
1483
+15
🇮🇹 Koreans · Italy
1479
+14
🇦🇷 Bengalis · Argentina
1485
-15
🇨🇦 Dravidians · Canada
1470
-14
🇵🇪 Khitans · Peru
1465
-14
🇺🇸 Persians · United States
1422
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,324 10:20 14:11 29:36 ⛏ Fast Castle
48 2,607 10:09 13:32 29:21 ⛏ Fast Castle
46 2,521 11:00 15:36 29:44 ⛏ Fast Castle
42 2,268 9:57 13:46 28:09 ⛏ Fast Castle
40 2,185 9:52 13:41 31:36 ⛏ Fast Castle
33 1,812 10:21 14:49 35:05 ⛏ Fast Castle
25 1,333 10:13 15:59 25:37 ⛏ Fast Castle
22 1,221 10:30 14:35 28:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,130 21,790 25,785 4,950 99,655 111,623
52,595 28,310 16,425 950 98,280 111,964
42,155 33,733 13,160 2,375 91,423 101,852
41,360 22,180 21,125 1,800 86,465 94,586
18,095 32,895 26,650 3,275 80,915 93,461
26,215 22,990 19,190 4,445 72,840 76,756
29,425 21,590 15,985 1,600 68,600 80,269
18,295 15,605 12,465 2,700 49,065 54,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.