AoeStats
← Mycorrhizal

Arena

509955750Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 60m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burmese · Türkiye
1573
+11
🇹🇷 Japanese · Türkiye
1457
+16
🇹🇷 Malay · Türkiye
1332
+22
🇨🇦 Poles · Canada
1493
-18
🇨🇳 Italians · China
1448
-16
🇸🇪 Byzantines · Sweden
1424
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 4,095 10:25 14:00 27:18 ⛏ Fast Castle
48 2,947 10:48 14:21 26:29 ⛏ Fast Castle
47 2,873 11:32 15:17 29:31 ⛏ Fast Castle
45 2,759 10:32 14:08 28:38 ⛏ Fast Castle
44 2,674 10:42 14:40 31:00 ⛏ Fast Castle
31 1,873 10:59 14:49 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,550 41,405 29,065 4,395 106,415 123,461
44,715 31,450 15,155 5,800 97,120 105,329
33,810 35,790 12,005 2,830 84,435 93,712
37,130 19,205 20,600 2,025 78,960 80,434
30,875 25,862 17,460 2,180 76,377 94,484
32,550 22,880 14,015 1,150 70,595 76,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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