AoeStats
← Mycorrhizal

Pilgrims

509189148Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 17m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1459
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1438
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1390
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Player eAPM Actions Feudal Castle Imperial Opening
50 864 9:21 15:48 — ⛏ Fish Boom FC into Fire Galleys
49 846 9:51 — — ⚔ Fish Boom into M@A
47 801 10:26 16:59 — ⛏ Fish Boom into Galleys FC
41 708 9:16 — — ⛏ Fish Boom into Fire Galleys
31 528 10:32 — — ⛏ Fish Boom FC
29 493 12:27 — — ⛏ Fish Boom
24 412 10:50 — — ⛏ Fish Boom into Fire Galleys FC
17 297 12:23 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,650 1,875 775 100 8,400 8,931
2,800 3,600 1,045 750 8,195 8,188
2,850 4,045 840 100 7,835 9,079
2,545 3,680 1,325 0 7,550 8,810
2,900 3,660 565 325 7,450 7,606
3,170 3,280 800 105 7,355 8,232
2,650 2,355 660 100 5,765 6,547
1,550 1,621 50 100 3,321 4,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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