AoeStats
← Mycorrhizal

MegaRandom

509163988Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 27m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1504
+14
🇩🇪 Bohemians · Germany
1451
+16
🇩🇪 Japanese · Germany
1416
+19
🇨🇿 Celts · Czechia
1488
-17
🇪🇨 Gurjaras · Ecuador
1451
-16
🇨🇦 Turks · Canada
1448
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,503 10:47 16:15 — ⛏ Fast Castle
51 1,406 9:27 — — ⚔ Archer Rush
37 1,023 9:40 19:02 — ⚔ Scout Rush
31 853 8:46 17:55 — ⚔ Scout Rush
30 841 9:54 22:20 — ⚔ Archer Rush
27 759 10:07 21:58 — ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,710 5,451 2,020 400 16,581 17,925
5,160 6,761 2,720 200 14,841 16,163
8,760 3,532 2,150 200 14,642 15,690
5,800 5,473 2,035 300 13,608 13,883
4,805 3,987 2,145 175 11,112 12,549
4,395 2,998 475 850 8,718 9,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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