AoeStats
← Mycorrhizal

Lombardia

509146410Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 17m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1623
+12
🇹🇼 Khmer · Taiwan
1556
+14
🇦🇷 Italians · Argentina
1544
+15
🇨🇦 Hindustanis · Canada
1395
+20
🇹🇷 Franks · Türkiye
1529
-16
🇨🇳 Mongols · China
1515
-15
🇨🇳 Teutons · China
1515
-15
🇩🇪 Huns · Germany
1502
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 1,144 8:51 — — ⚔ Scout Rush
59 998 10:37 15:03 — ⛏ Fast Castle
50 861 9:17 — — ⚔ Scout Rush
44 753 9:57 — — ⚔ Scout Rush
42 714 9:40 — — ⚔ Scout Rush
37 634 9:32 — — ⚔ Archer Rush
32 547 9:58 13:41 — ⛏ Fast Castle
22 367 8:50 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,260 2,011 50 35 6,356 7,075
3,500 2,254 250 310 6,314 7,119
3,525 2,265 250 200 6,240 6,202
3,935 2,158 50 0 6,143 7,087
3,495 2,380 200 0 6,075 6,487
4,125 1,680 250 0 6,055 6,691
2,545 2,589 500 0 5,634 6,499
3,455 1,658 50 0 5,163 6,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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