AoeStats
← Mycorrhizal

Nomad

509127344Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 42m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Franks · Hungary
1466
+11
🇷🇴 Dravidians · Romania
1435
+12
🇭🇺 Huns · Hungary
1388
+14
🇨🇦 Byzantines · Canada
1411
-14
🇻🇳 Inca · Vietnam
1353
-13
🇨🇳 Dravidians · China
1294
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 1,899 12:59 17:30 42:17 ⛏ Fish Boom FC
42 1,790 12:26 22:00 — ⛏ Fish Boom FC
42 1,785 14:22 18:04 38:06 ⛏ Fish Boom FC
41 1,737 13:35 17:32 38:09 ⛏ Fish Boom FC
38 1,590 12:45 17:24 — ⛏ Fish Boom FC
36 1,538 12:40 18:54 38:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,155 9,278 10,645 930 40,008 42,816
17,900 8,725 9,230 1,700 37,555 38,913
13,910 14,635 8,470 400 37,415 40,429
13,260 9,876 4,145 2,490 29,771 33,912
8,805 12,204 2,060 1,745 24,814 26,299
7,560 7,032 2,580 2,250 19,422 21,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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