AoeStats
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Pilgrims

508934432Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 29m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
1474
+12
🇮🇳 Burmese · India
1474
+12
🇬🇧 Teutons · United Kingdom
1348
+18
🇨🇦 Chinese · Canada
1427
-16
🇬🇧 Portuguese · United Kingdom
1389
-14
🇩🇪 Italians · Germany
1344
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,349 10:08 18:29 — ⛏ Fish Boom into Fire Galleys into Galleys FC
45 1,351 11:38 15:18 — ⛏ Fish Boom into Galleys FC
43 1,272 11:05 15:32 — ⛏ Fish Boom FC
38 1,128 11:07 24:11 — ⛏ Fish Boom into Fire Galleys FC
32 968 11:34 15:31 — ⛏ Fish Boom FC
27 811 10:10 14:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,700 10,002 525 670 19,897 21,696
7,370 9,023 2,280 1,100 19,773 21,039
7,025 8,245 1,545 1,275 18,090 19,580
4,695 9,392 3,575 100 17,762 20,028
5,975 7,253 1,850 1,600 16,678 18,470
4,550 7,805 2,945 950 16,250 17,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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