AoeStats
← Mycorrhizal

Black Forest

508919856Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 8m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1505
+14
🇩🇪 Italians · Germany
1497
+14
🇧🇷 Franks · Brazil
1448
+16
🇸🇪 Persians · Sweden
1425
+18
🇭🇰 Mongols · Hong Kong SAR China
1494
-16
🇨🇦 Slavs · Canada
1464
-16
🇮🇹 Gurjaras · Italy
1463
-16
🇪🇸 Britons · Spain
1413
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 491 — — —
43 381 — — —
30 269 — — — ⛏ Fish Boom
24 211 — — —
22 200 — — —
15 131 — — —
12 108 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,450 713 50 0 3,213 3,579
1,450 1,100 50 0 2,600 2,840
1,050 350 0 0 1,400 2,063
900 450 50 0 1,400 1,605
800 100 0 0 900 1,778
500 177 0 0 677 1,483
550 33 50 0 633 742
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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