AoeStats
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Arena

508904385Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 42m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1513
+14
🇨🇦 Dravidians · Canada
1474
+16
🇩🇪 Khmer · Germany
1454
+16
🇨🇦 Bohemians · Canada
1447
+17
🇦🇷 Spanish · Argentina
1576
-20
🇦🇷 Romans · Argentina
1510
-18
🇭🇰 Berbers · Hong Kong SAR China
1505
-17
🇨🇳 Maya · China
1261
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 2,157 10:32 14:23 30:48 ⛏ Fast Castle
45 1,913 10:45 14:56 30:03 ⛏ Fast Castle
42 1,759 11:28 14:09 28:11 ⛏ Fast Castle
38 1,580 10:31 14:36 35:56 ⛏ Fast Castle
38 1,602 10:22 14:46 — ⛏ Fast Castle
36 1,534 10:05 13:46 25:41 ⛏ Fast Castle
36 1,537 10:29 14:07 27:21 ⛏ Fast Castle
35 1,486 10:08 13:37 24:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,765 18,395 14,455 2,900 58,515 68,730
23,375 21,143 9,935 1,600 56,053 66,590
22,895 14,160 14,670 2,550 54,275 58,308
21,725 18,385 12,290 1,510 53,910 57,051
16,785 14,748 10,035 985 42,553 47,991
14,260 12,905 5,330 2,155 34,650 36,002
15,215 8,015 7,105 990 31,325 35,647
9,390 10,420 3,385 1,700 24,895 30,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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