AoeStats
← Mycorrhizal

Black Forest

508704476Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 52m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1452
+16
🇫🇷 Persians · France
1436
+17
🇨🇦 Saracens · Canada
1435
+17
🇦🇷 Malians · Argentina
1364
+20
🇷🇺 Persians · Russia
1548
-22
🇳🇴 Japanese · Norway
1478
-18
🇨🇱 Hindustanis · Chile
1431
-17
🇲🇽 Magyars · Mexico
1343
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,019 12:28 15:20 35:43 ⛏ Fish Boom FC
35 1,801 11:25 15:27 36:04 ⛏ Fish Boom FC
34 1,762 14:54 23:23 — ⛏ Fast Castle
34 1,793 10:55 15:15 29:17 ⛏ Fast Castle
33 1,725 12:43 16:23 29:44 ⛏ Fish Boom FC
32 1,681 14:39 29:20 44:35 ⚔ Archer Rush
26 1,362 10:53 16:21 29:20 ⛏ Fish Boom FC
21 1,110 10:44 18:02 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,640 27,360 18,425 4,520 94,945 96,737
38,800 11,844 29,230 4,870 84,744 94,656
36,260 29,035 10,515 3,090 78,900 95,724
37,460 17,230 16,785 2,900 74,375 95,163
31,550 20,960 16,410 1,700 70,620 75,269
23,415 12,245 11,915 1,190 48,765 52,765
19,780 15,704 4,120 2,585 42,189 46,953
5,670 6,185 1,105 965 13,925 13,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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