AoeStats
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Arena

508533463Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 23m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1510
+14
🇦🇷 Celts · Argentina
1450
+17
🇦🇷 Random · Argentina
1444
+17
🇫🇷 Cumans · France
1523
-18
🇧🇷 Bengalis · Brazil
1445
-15
🇨🇦 Berbers · Canada
1434
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,024 9:59 19:50 — ⛏ Fast Castle
41 985 10:10 14:26 — ⛏ Fast Castle
41 979 8:03 22:12 — ⚔ Towers FC
36 846 11:43 15:17 — ⛏ Fast Castle
28 667 9:23 19:56 — ⛏ Fast Castle
25 602 10:13 14:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,255 5,685 1,520 100 14,560 15,558
4,710 4,053 1,770 200 10,733 12,081
5,025 4,245 550 100 9,920 10,753
3,975 4,020 1,105 5 9,105 10,655
3,600 1,680 385 1,115 6,780 6,740
3,650 2,005 300 805 6,760 8,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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