AoeStats
← El Patriota

Enclosed

503886670Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 28m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1029
+12
🇫🇷 Franks · France
1005
+13
🇦🇷 Koreans · Argentina
955
-32
🇦🇷 Persians · Argentina
945
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 881 9:36 19:07 — ⚔ Scout Rush
28 786 10:37 20:43 —
19 533 10:05 15:14 — ⛏ Fast Castle
11 319 13:01 — — ⚔ Drush into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,400 5,181 970 850 14,401 16,623
7,510 5,562 885 300 14,257 15,672
5,065 3,325 780 200 9,370 10,533
4,300 3,310 250 310 8,170 9,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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