AoeStats
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Lombardia

510152594Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 46m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Bohemians · Uzbekistan
946
+16
🇦🇹 Bulgarians · Austria
939
+17
🇦🇷 Vikings · Argentina
959
-17
🇦🇷 Byzantines · Argentina
948
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,954 9:58 25:41 37:19 ⚔ Scouts into Archers
35 1,658 10:47 28:37 38:48 ⚔ Archer Rush
25 1,191 10:20 15:42 37:57 ⛏ Fast Castle
17 777 12:33 27:32 40:22 ⚔ Drush into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,130 17,405 11,870 3,300 48,705 60,001
20,755 12,750 5,820 2,450 41,775 49,802
12,600 10,901 5,160 1,650 30,311 35,929
12,360 7,150 4,090 1,795 25,395 25,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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